Don’t Do That!
Tactical point-and-click collectathon
Platform | PC (Windows, OS X, Linux, WebGL) |
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Genre | Tactical action, Point-and-click |
Mode | 1 player + difficulty settings |
Year | 2016 |
Target audience | Children to teenagers (8-16) |
Play time | 2 to 10 minutes depending on difficulty settings |
Technology | Unity 5 |
Team | 6 people |
Production time | 1 week |
Role | Spell design and programming, Enemy programming |
Playing instructions
Note that the downloadable version for Windows is the Global Game Jam version of the game and does not feature the last improvements.
Controls
The game is entirely playable with mouse, although keyboard shortcuts also exist.
On the main menu, set the difficulty between 2 and 12 to define the number of ingredients to gather to win.
Wizard
Move | Left click | Move with the shortest path to target |
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SLOW spell | 1 or S key (or click icon) | Slow down all the cats |
SLEEP spell | 2 or D key (or click icon) | Make all the cats fall asleep |
DECOY spell | Right click on the field, 3 or F key (or click icon) | Drops a decoy that lures all cats nearby for a few seconds |
BOMB spell | 4 or G key (or click icon) | Drops a mine that explodes the next cat touching it |
Note: if using DECOY with the keys or by clicking the icon, the decoy will simply appear in front of the player character.
Description
Don’t Do That! is a point-and-click tactical action game for PC where you play the role of a wizard trying to accomplish a ritual in his library. You must gather food-based offerings into a cooking pot while avoiding ferocious cats.
More information on the GGJ page of the game (the download links on the GGJ page do not work, please use the download links above on this page)
Screenshots
Context
The game was developed during the 3-day-long Global Game Jam 2016 at SAE Institute Cologne (Germany) with a team of 6. The theme was “Ritual”. We also added the diversifier (constraint) of being able to play the game with the mouse only.
After we pitched the game to the other participants of the GGJ, we continued working on the game one extra week to add alternative keyboard controls, fix bugs and improve playing instructions.
Team
- Martin Gebske: Game Design/VFX
- Martin Beierling: Lead Programmer
- Long Nguyen Huu: Additional Game Designer/Programmer
- Thi Hong Duong (koyo) Do: 2D Artist
- Johannes Freimuth: 3D Artist
- Max Klostermann: Music & Sound
Role
Game design
- Decoy spell
Programming
- Decoy spell
- Enemy cat behavior programming
Packages
- iTween, LeanTween for tween interpolations
- A-star pathfinding project for player and enemy character pathfinding
- Toony Colors Pro 2, a collection of shaders and tools for cel-shading