Guns, Gore & Cannoli 2
Over-the-top run ‘n gun
Platform | PC (Windows, OSX), PS4, Xbox One |
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Genre | Run and gun |
Mode | 1-4 players co-op and PvP |
Year | 2016 (release 2018) |
Target audience | 16-24 year old (PEGI 16) |
Play time | 3h30 |
Technology | Unity |
Team | 5 people |
Production time | 5 months (internship) |
Role | Level design, Programming |
Description
Guns, Gore & Cannoli 2 is the sequel of Guns, Gore & Cannoli, an over-the-top run ‘n gun for 1-4 players by Crazy Monkey Studios. The game’s campaign features the story of Vinnie, a gangster in the 1940s, over 16 levels from America to Europe. Vinnie can use a variety of melee and fire weapons to eliminate human threats, zombies and bosses. Since the previous game, GGC2 added many weapons, 360° aiming and online co-op.
Screenshots
Context
I assisted Crazy Monkey Studios on gameplay and AI programming during my end-of-year internship as part of graduating requirements at Gobelins.
Team
- Steven Verbeek: Production, Project management, UI and network programming
- Paul Rozie: Gameplay and network programming
- Benjamin Claeys: Art, Level design
- Matthias Claeys: Art, Animation, Audio, Level design
Role
Level design
- Design and building of a few buildings
UI design
- Gamepad mapping suggestions
Gameplay programming
- Flying enemy vehicle design and programming
AI programming
- Navmesh generation improvements and fixes
Optimization
- Minor physics optimization