Guns, Gore & Cannoli 2

Over-the-top run ‘n gun

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PlatformPC (Windows, OSX), PS4, Xbox One
GenreRun and gun
Mode1-4 players co-op and PvP
Year2016 (release 2018)
Target audience16-24 year old (PEGI 16)
Play time3h30
Team5 people
Production time5 months (internship)
RoleLevel design, Programming

Guns Gore and Cannoli 2 Banner


Guns, Gore & Cannoli 2 is the sequel of Guns, Gore & Cannoli, an over-the-top run ‘n gun for 1-4 players by Crazy Monkey Studios. The game’s campaign features the story of Vinnie, a gangster in the 1940s, over 16 levels from America to Europe. Vinnie can use a variety of melee and fire weapons to eliminate human threats, zombies and bosses. Since the previous game, GGC2 added many weapons, 360° aiming and online co-op.


Guns Gore and Cannoli 2 Screenshot Action scene 1 Guns Gore and Cannoli 2 Screenshot Action scene 2 Guns Gore and Cannoli 2 Screenshot Action scene 3 Guns Gore and Cannoli 2 Screenshot Action scene 4


I assisted Crazy Monkey Studios on gameplay and AI programming during my end-of-year internship as part of graduating requirements at Gobelins.


  • Steven Verbeek: Production, Project management, UI and network programming
  • Paul Rozie: Gameplay and network programming
  • Benjamin Claeys: Art, Level design
  • Matthias Claeys: Art, Animation, Audio, Level design


Level design

  • Design and building of a few buildings

UI design

  • Gamepad mapping suggestions

Gameplay programming

  • Flying enemy vehicle design and programming

AI programming

  • Navmesh generation improvements and fixes


  • Minor physics optimization