Guns, Gore & Cannoli 2

Over-the-top run and gun

PlatformPC, PS4, Xbox One
GenreRun and gun
Mode1-4 players
Year2016 (release 2017)
Target audience16-24 year old (PEGI 16)
TechnologyUnity
Team5 people
Duration5 months (internship)
RoleLevel design, Programming

Guns Gore and Cannoli 2 Banner

Description

Guns, Gore & Cannoli 2 is the sequel of Guns, Gore & Cannoli, a run ‘n gun for 1 to 4 players. The game’s campaign features the story of Vinnie, a gangster in the 1940s, over around 10 levels from America to Europe. The campaign can be played with 1 to 4 players in offline or online coop. The game also features a multi-player competitive mode with up to 4 players fighting in medium-sized arenas.

Screenshots

Guns Gore and Cannoli 2 Screenshot Action scene 1 Guns Gore and Cannoli 2 Screenshot Action scene 2 Guns Gore and Cannoli 2 Screenshot Action scene 3 Guns Gore and Cannoli 2 Screenshot Action scene 4

Context

Guns, Gore & Cannoli 2 is the sequel of Guns, Gore & Cannoli. I worked on it for my end-of-year internship as part of graduating requirements at Gobelins.

Team

  • Steven Verbeek: Production, Project management, UI and network programming
  • Paul Rozie: Gameplay and network programming
  • Benjamin Claeys: Art, Level design
  • Matthias Claeys: Art, Animation, Audio, Level design

Role

Level design

  • Design and building of a few buildings

UI design

  • Gamepad mapping suggestions

Gameplay programming

  • Flying enemy vehicle design and programming

AI programming

  • Navmesh generation improvements and fixes

Optimization

  • Minor physics optimization