|Platform||PC (Windows, OS X, Linux, WebGL)|
|Target audience||3-11 years old|
|Play time||4 minutes|
|Duration||1 month (+2 months polish)|
|Role||Game design, Gameplay programming|
We recommend to play the game at 720p minimum.
The WebGL version does not feature the opening movie.
You can play with two gamepads or with the keyboard. Gamepad is not supported in the WebGL version.
Keyboard Gamepad Navigate Arrow keys Stick / D-pad Confirm ENTER A button
Keyboard Gamepad Exit level ESCAPE
Keyboard Gamepad Move Left & right arrow keys Stick / D-pad (Horizontal) Climb ladder Up & down arrow keys Stick / D-pad (Vertical) Jump SPACE A button Interact B key X button
Keyboard Gamepad Move WASD (ZQSD on Azerty) Stick / D-pad (A button also moves up) Interact E key X button
|Warp alien to astronaut||U key|
|Restart level||I key|
|Warp to previous/next checkpoint||O/P key|
Mars 21 is a cooperative platform game for 2 players on PC. Player 1 controls an astronaut moving on the ground and player 2 controls a flying Martian creature. The two characters have different abilities and the players must cooperate to finish the game.
The game was developed in 1 month as our first video game project at Gobelins. The setting of the game is loosely based on science fiction short story collection The Martian Chronicles by Ray Bradbury. The game was further polished over 2 months in parallel with the development of new projects.
- Long Nguyen Huu: Game design, Level design, Gameplay / UI programming
- Ludovic Marguerie: Game design, Level design, 3D modeling, Story, Sound design
- Coralie Perot: Concept art, Character design, Story, Opening movie
- Jean-François Cœur: Graphics programming, Gameplay / UI programming
- Astronaut control design
- Alien damage rules
- Setup of environment colliders
- Fine platform and hazard placement
- Checkpoint placement
- Light cues
- Astronaut character controller
- Damage, death and respawn system with checkpoints
- UI tween animations
- UI and movie subtitles localization system
- WebGL support
- Various optimizations
- Integration of humanoid model and animations
- Damage particle effects
- English translation (from French)
- Setting based on The Martian Chronicles by Ray Bradbury (especially The Green Morning and The Watchers)
- Electric Sparks SFX by Connum on freesound (CC-BY-NC 3.0)